

Prepare to shed blood, sweat and tears before coming to the end of this sadistic epic! The game doesn't give you any second chances, and once your characters have been killed off, you just have to start the adventure in new rooms. An excellent strategic concept that will require a lot of thought, just as you'd find in the best tower defense!Ī difficult game with sometimes risky handlingĭungeon of the Endless is, without a doubt, difficult! Agreed, that's not particularly surprising for a roguelike, but it's always good to bear this in mind before you embark on the adventure. It's at this point that the game reveals the originality of its gameplay: as you explore the different rooms, you can build machines and turrets that will slow the advance of the aliens who want to prevent you from reaching the Release. You have to find the exit on each level and activate the crystals, all the while braving waves of ferocious enemies. That said, you should never forget that your ultimate goal is to get out alive from the hell in which you've ended up. You get the thrill of discovering new things time and again in Dungeon of Endless, and you end up with this rather pleasant feeling of a "lucky dip" – you never know what danger or wonder hides behind the next door you decide to open. The tension is palpable whenever you open a new door, since it always leads to a surprise: a bunch of rabid aliens, a piece of equipment, a merchant, a new character etc. The only one in which you appear is the one visible at the start, and you have to explore them one by one.

You can choose from two characters to simultaneously manage, and can recruit more over your adventure (just know that a good number of them will likely die quickly).Įach level of the Dungeon of Endless is made up of a large number of rooms. While the classical mechanisms of the genre are present, with levels that change with each new game, lots of difficulty and an emphasis on the role playing aspect – the game actually goes much further. Dungeon of the Endless is far from being just a copy of the usual roguelike specifications and genre.
